BRAIN
August 1995

Historically, (video games) have kept the eyes of their impassioned fans affixed to the pixels of the monitors continuously animated. The massive presence of these products among kids, who are their principal consumers, is certainly not a recent event, nor recent are the discussions on time abuse and the dependence that the moving characters would create. 

'Phoenix-The Fall & Rise of Home Videogames' of Leonard Herman is a book, which in absence of graphics, tells, in extreme details, the story of videogames from their birth (in 1958 by a nuclear researcher to combat boredom) to our days, describing, in addition to the milestones of the games software, the big social movements which were taking place in the background. 

Article by Alessandro Ludovico